The Complete Idiot's Guide to Cashing In On Your Inventions, 2nd Edition (Idiot's Guides)

Read The Complete Idiots Guide to Cashing In On Your Inventions, 2nd Edition (Idiots Guides) PDF by * Richard C. Levy eBook or Kindle ePUB Online free. The Complete Idiots Guide to Cashing In On Your Inventions, 2nd Edition (Idiots Guides) mel_farr said Its more like a collection of vague and general insights. If you want a step-by-step how to guide, this is not it. Its more like a collection of vague and general insights, many of which are fairly common sensical. As an actual inventor trying to sell my invention this was a total waste of money.. Advice From Soup To Nuts according to Bruce Boatner. I tried plowing through this book from beginning to end and found it much more valuable as a general reference than as a step-by-s

The Complete Idiot's Guide to Cashing In On Your Inventions, 2nd Edition (Idiot's Guides)

Author :
Rating : 4.34 (536 Votes)
Asin : 161564007X
Format Type : paperback
Number of Pages : 400 Pages
Publish Date : 2014-07-28
Language : English

DESCRIPTION:

Baer Consultants. He is president of R.H. Converting inventions into licenses that'll turn into real products, protecting your work, making the cash register ring now that's the hard part. What's more, he has an uncanny knack for describing all facets of the whole process in books that really teach. No one is better at doing all of these things than Richard Levy whose track record for inventing and licensing successful toys and games is a mile long. "Richard Levy is a generous guyshares his secrets here for developing and exploiting (in the best sense of the word) one's creative endeavors. Beyond his words of wisdom, the sagacious inventor provides an array of forms and other tools so that neophytes needn't reinvent the wheel when they aspire to monetize their inspirations." -Richard Pachter, The Miami Herald "Inventing is easy if your brain is wired that way. . Go get it." -Ralph H. Baer, father of the console video game industry, inventor of SIMON and many other toys and g

mel_farr said It's more like a collection of vague and general insights. If you want a step-by-step how to guide, this is not it. It's more like a collection of vague and general insights, many of which are fairly common sensical. As an actual inventor trying to sell my invention this was a total waste of money.. "Advice From Soup To Nuts" according to Bruce Boatner. I tried plowing through this book from beginning to end and found it much more valuable as a general reference than as a step-by-step guide. This is because every case is different and requires different treatment in handling the patents and trademarks involved. The author puts forth various alternative approaches to patenting, licensing, trademarking, manufacturing, etc. - each section is useful in ascertaining the best approach you should tak. This book is awful I bought this book thinking it would clearly help the process of getting an invention to market. Boy was I wrong. This book is confusing and the ideas seem randomly scattered throughout its many pages. I recommend instead "How to Licnese Your Million Dollar Idea" by Harvey Reese and "The Moms Inventors Handbook" by Tamara Monosoff. These two books are thinner and more straight forward.

Inventor of the Week. Levy in the past 33 years has co-created, co-developed and licensed over 200 items, including one of the most popular toys of all time, Furby. Among his games are blockbusters: "Men Are From Mars, Women Are From Venus", "Chicken Soup for the Soul", and "Adverteasing." His first trading card game is WarStone. He is co-author of The Toy & Game Inventor's Handbook, and is a winner of the SBA Innovation Award and has also been named a

• Written by the co-developer of the Furby and over 200 other products • Features information on how to protect inventions • How to find companies interested in buying or licensing inventions. The Complete Idiot's Guide(r) to Cashing In On Your Inventions, Second Edition covers every aspect of the inventing process from concept to market- and this new edition offers more in-depth coverage of the development process, prototyping and manufacturing helping readers identify how to go about turning their ideas into something tangible that they can market. Patent applications ar