The Art of Fluid Animation
Author | : | |
Rating | : | 4.63 (535 Votes) |
Asin | : | 1498700209 |
Format Type | : | paperback |
Number of Pages | : | 279 Pages |
Publish Date | : | 2015-12-19 |
Language | : | English |
DESCRIPTION:
Bernard Van der Stichele said Great book, wrong publisher.. This is a great book. Computational fluid dynamics is not easy and there are very few, if any, math or physics books that cover the material with real implementation in mind - the few I've come across are terribly boring. This is a different kind of book and is a nice supple
It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. The material provided here is designed to serve as a starting point for aspiring programmers to begin creating their own programs using fluid animation.. It also gives one-paragraph summaries of the material after each section for reinforcement.This book includes computer code
His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering, and surface modeling, especially subdivision surfaces. Jos Stam is a senior research scientist with Autodesk. In 2005 he received the SIGGRAPH Computer Graphics Achievement Award, one of the most prestigious awards in computer graphics. He also won two Technical Achievement Awards fr
He also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Science and has been featured in Wired magazine.. About the AuthorJos Stam is a senior research scientist with Autodesk. In 1989 he moved to Toronto, where he completed his master’s and PhD in computer science. He was born in the Netherlands and educated in Geneva, Switzerland, where he received dual bachelor degrees in computer science and pure mathematics. In 2005 he received the SIGGRAPH Computer Graphics Achievement Award, one of the most prestigious awards in computer graphics. He has published papers in all of these areas in journals and at conferences. His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering, and surface modeling, especially subdivision surfaces