Macromedia Flash MX Game Design Demystified

Read Macromedia Flash MX Game Design Demystified PDF by * Jobe Makar eBook or Kindle ePUB Online free. Macromedia Flash MX Game Design Demystified Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Youll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can.

Macromedia Flash MX Game Design Demystified

Author :
Rating : 4.78 (675 Votes)
Asin : 0201770210
Format Type : paperback
Number of Pages : 648 Pages
Publish Date : 2015-07-15
Language : English

DESCRIPTION:

About the Author Web site developer and game creator Jobe Makar is the co-owner and founder of Electrotank as well as the author of two other Flash books: Flash Super Samurai and Flash MX ActionScripting: Advanced Training from the Source.

"Value extends beyond Flash-Actionscipt" according to Tony C. Hsieh. I am always skeptical about Computer Game Programming books because they usually offer very little new information or information that couldn't easily been found via Google. But as I flipped through the book in the bookstore, I discovered the veritable treasure trove of non-time-based collision routines (i.e. circle to circle and circle to line), practical descriptions of isometric representation and A*path-finding. The mathematical proof is presented for those mathematically. "Complete!" according to Jeffrey Jene. This is it! Just about any question you could ask about game programming with actionscript in Flash is here. Starting with a design and math primer (for those of us who didn't pay that much attention in math), this book covers gaming physics, tile-based worlds, isometric games, excellent collision detection and pathfinding algorithims like A*, artificial intelligence, creating graphics, playing with sound, multiplayer games (you'll have to decide which server is best for you). John Harpur said Excellent presentation. Honest coverage of issues. This is a very interesting book from quite a number of angles. The book is strong on discussing Flash centred technique, good on algortihmic tradeoffs but possible a little limited in in its key example. It will definitely help Falsh developers do better. The author is honest about the limitations of Flash as a game developmnet tool. The bottom line is that Flash is good a tightly defined games where some tradeoff with real-time interaction is allowable, but don't expect tthe

Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Then it gets down to the real business of building simple games. If you're tired of the games that you have and want to make you

Web site developer and game creator Jobe Makar is the co-owner and founder of Electrotank as well as the author of two other Flash books: Flash Super Samurai and Flash MX ActionScripting: Advanced Training from the Source.

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